Novel Real-Time Facial Wound Recovery Synthesis Using Subsurface Scattering

نویسندگان

  • Taeyoung Choi
  • Seongah Chin
چکیده

We propose a wound recovery synthesis model that illustrates the appearance of a wound healing on a 3-dimensional (3D) face. The H3 model is used to determine the size of the recovering wound. Furthermore, we present our subsurface scattering model that is designed to take the multilayered skin structure of the wound into consideration to represent its color transformation. We also propose a novel real-time rendering method based on the results of an analysis of the characteristics of translucent materials. Finally, we validate the proposed methods with 3D wound-simulation experiments using shading models.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Framework for Capture and Synthesis of High Resolution Facial Geometry and Performance

We present a framework that captures and synthesizes high resolution facial geometry and performance. In order to capture highly detailed surface structures, a theory of fast normal recovery using spherical gradient illumination patterns is presented to estimate surface normal maps of an object from either its diffuse or specular reflectance, simultaneously from any viewpoints. We show that the...

متن کامل

An Adaptive Sampling Scheme for Real-Time Subsurface Scattering

We present a novel real-time subsurface scattering algorithm that is computed purely on the GPU. It is implemented as pixel shader and works solely in screen space, making it independent from scene complexity. We improve the Translucent Shadow Maps technique by introducing an adaptive hierarchical sub-sampling scheme to exploit the fact that homogeneous surfaces have a smooth contribution to th...

متن کامل

Real-time Subsurface Scattering for Particle-based fluids using Finite Volume Method

We present a real-time subsurface scattering simulation to perform real-time rendering of translucent particle-based fluids. After particle-based fluid simulation, we immediately build voxelized fluids, called Voronoi fluids, with particle locations and neighbour lists using GPUs. And then, we perform a multiple subsurface scattering simulation over the Voronoi fluids with the diffusion equatio...

متن کامل

Real-time subsurface scattering on the GPU

We present a GPU algorithm that computes subsurface light transport in real time on arbitrary animated meshes. We evaluate both single scattering and multiple scattering, by using piecewise linear and ring-based approximations of the surface in the fragment shader. We demonstrate our technique on animated meshes at 60 fps.

متن کامل

Screen-Space Subsurface Scattering, A Real-time Implementation Using Direct3D 11.1 Rendering API

Context. Subsurface scattering the e ect of light scattering within a material. Lots of materials on earth possess translucent properties. It is therefore an important factor to consider when trying to render realistic images. Historically the e ect has been used for o ine rendering with ray tracers, but is now considered a real-time rendering technique and is done based on approximations o pre...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره 2014  شماره 

صفحات  -

تاریخ انتشار 2014